Despite having no homework, tests, or commitments outside of class, I've found it difficult to make time to write this semester. The type of thinking I do most days leaves me drained, and whatever energy I have left is typically zapped by my evening commute home.
At any rate, today was such a good day that I can't help but write a bit. I'm working on a project at the Virginia Ball Center, which has been a very rewarding project. I've had the chance to work with some quirky, brilliant people. As a group, we've been doing game design and internal play testing for the better part of two months. Game design uses a part of my brain that I find very taxing, but today was a bit different.
As our project moves away from game design and into software design and development, I get the chance to actually write software. I'm not resentful for things taking as long as they have; at any point, I could have said,"I don't feel like prototyping any more, I'll just write some code." But I feel that I have a good idea as to the creative direction that the game is going in. It wouldn't be fair to drop someone else into this role, I have too much momentum to do anything other than hashing out game mechanics,IMHO.
With most of the game designing done, I was able to focus some attention today on a programming task. I jumped into things via pair programming. I navigated, while a team member steered. We employed the builder pattern for the section of code we were working on, which I had not had the chance to work with yet. Today was also one of the first chances I've had to make use of some of the concepts within Clean Code, by Robert Martin. The Computer Science students within the team are reading through this book together, and we've all found it very informative.
Once our code was refactored and we determined that no code smells permeated the air, it was lunch time. After some discussions around the dining room table and our respective meals, the Computer Science students involved with the project came together and put in some really solid collaborative work regarding use cases—something none of us were proficient with yet.
Overall, the project is beginning to really come into focus. The game is taking the shape of a game, and it's hard not to be excited! Throw some gorgeous leap-year day weather into the mix and it's easy to see why today was so great! I'm looking forward to the lessons I'll learn and the tools I'll pick up in the next two months.